ClubSport V3 detected but not working in game

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nasser-qa
Posts: 2
Joined: 12 Jul 2016, 12:41

ClubSport V3 detected but not working in game

Post by nasser-qa »

Hi - windows is calibrated fine and working, but in game it is not working. The wheels turn in game but the break and thrust do nothing. Need your kind help?

nasser-qa
Posts: 2
Joined: 12 Jul 2016, 12:41

ClubSport V3 detected but not working in game

Post by nasser-qa »

More info: The pedals did not work on dirt rally 3 and dirt shown and project cars. But they work in windows.

The CSR V2 steering wheel works in project cars (actually steers), not in dirt games (but leds is working, pedals and steering wheel not affecting the car). In Dirt, the led changes with the speed of the care but I cannot control the car (only controlling it using keyboard)

These are my settings:

<?xml version="1.0" encoding="UTF-8" ?>
<hardware_settings_config version="56" deviceId="0x100C">
<cpu>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="rapture3D" />
</audio_card>
<graphics_card>
<directx forcedx9="false" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<resolution width="818" height="647" aspect="auto" fullscreen="false" vsync="0" multisampling="4xmsaa">
<refreshRate rate="59" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<graphics_detail level="high" />
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="2" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" forceBilinear="false" />
<water update="true" detail="2" tessellation="true" />
<mirrors enabled="true" forceBilinear="false" width="1536" height="512" car_maxlod="0" car_culldist="500.0" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="127.0.0.1" port="30500" delay="1" extradata="3" />
<DefaultValueCausedByCreatingAnE nativeSupport="false" fanatecNativeSupport="false" />
</hardware_settings_config>

Fanaleds is detecting the information correctly. In game settings, I do not see fanatic as an available preset (only keyboard).

In project cars, pedals same problem but I am not sure if it should read separate pedals or not separate pedals.. I tried both not working for pedals.

Any advise?
Last edited by nasser-qa on 12 Jul 2016, 18:14, edited 1 time in total.


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