F1 2016

Would you like to have Fanaleds-related discussions? This is the place.
pomme87
Posts: 2
Joined: 29 Aug 2016, 15:20

F1 2016

Post by pomme87 »

Thank you, 2.4b update for F1 2016 on Logitech G29.
Dirt rally, f1 2015 work fine.
But f1 2016 don't work.
I read 2.4b readme.

My hardware setting is

<motion>
<dbox enabled="true" />
<udp0 enabled="true" ip="127.0.0.1" port="20777" />
<udp1 enabled="false" ip="127.0.0.1" port="20777" />
<udp2 enabled="false" ip="127.0.0.1" port="20777" />
<udp3 enabled="false" ip="127.0.0.1" port="20777" />
<led_display fanatecNativeSupport="false" sliProNativeSupport="false" />


I did as your readme F1 2016

Also I did this

<motion>
<dbox enabled="true" />
<udp0 enabled="true" ip="127.0.0.1" port="30500" delay="1" extradata="3" />
<udp1 enabled="false" ip="127.0.0.1" port="20777" />
<udp2 enabled="false" ip="127.0.0.1" port="20777" />
<udp3 enabled="false" ip="127.0.0.1" port="20777" />
<led_display fanatecNativeSupport="false" sliProNativeSupport="false" />


It setting don't work.

What should I do?

RodentYell
Posts: 72
Joined: 22 Aug 2016, 11:15

F1 2016

Post by RodentYell »

I have had the same results, tried other things as well with no success.

User avatar
Bose321
Fanaleds developer
Posts: 1223
Joined: 18 Jul 2012, 17:00
Location: The Netherlands
Contact:

F1 2016

Post by Bose321 »

I guess we have to look further for this then. We do not own the game, so it's a little trial and error.
Fanaleds. Enhance your racing experience. Personal portfolio.

beckford
Posts: 4
Joined: 30 Aug 2016, 15:18

F1 2016

Post by beckford »

Don't know if this is of any help or I'm doing it wrong but when I make changes to the XML file, I load the game and the changes revert back to the original Config. I even get a message saying "the file has changed on disk". so looks like its not keeping the settings in the XML

User avatar
Bose321
Fanaleds developer
Posts: 1223
Joined: 18 Jul 2012, 17:00
Location: The Netherlands
Contact:

F1 2016

Post by Bose321 »

That's strange... That would mean you can't enable the telemetry data... Would it help if you try and make the file read-only? I wish we had the game to try it out.
Fanaleds. Enhance your racing experience. Personal portfolio.

beckford
Posts: 4
Joined: 30 Aug 2016, 15:18

F1 2016

Post by beckford »

Yeah made it read only I've even deleted the file so there's nothing there and it creates another one

RodentYell
Posts: 72
Joined: 22 Aug 2016, 11:15

F1 2016

Post by RodentYell »

Would it help in anyway if there is a file or txt we can paste or upload here for you to look at?

gingercat
Posts: 4
Joined: 14 Aug 2016, 12:03

F1 2016

Post by gingercat »

F12016 packet format can be found at: http://www.robertgray.net.au/posts/code ... 8sV85grKUk - it is largely correct. Combined with some other info on the web, this is my current definition used for my sim seat:

Code: Select all

[Serializable]
[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
struct F12016Packet
{
	public float Time;
	public float LapTime;
	public float LapDistance;
	public float Distance;
	public float X;
	public float Y;
	public float Z;
	public float Speed; // m/s
	public float SpeedX;
	public float SpeedY;
	public float SpeedZ;
	public float RollX;
	public float RollY;
	public float RollZ;
	public float PitchX;
	public float PitchY;
	public float PitchZ;
	public float SuspensionPositionRL;
	public float SuspensionPositionRR;
	public float SuspensionPositionFL;
	public float SuspensionPositionFR;
	public float SuspensionVelocityRL;
	public float SuspensionVelocityRR;
	public float SuspensionVelocityFL;
	public float SuspensionVelocityFR;
	public float WheelSpeedRL;
	public float WheelSpeedRR;
	public float WheelSpeedFL;
	public float WheelSpeedFR;
	public float Throttle; // proportion
	public float Steer; // 0 = center
	public float Brake; //proportion
	public float Clutch; //proportion
	public float Gear;
	public float GLat;
	public float GLong;
	public float LapNumber;
	public float Rpm;
	public float UnknownField38;
	public float RacePosition;
	public float KERSRemaining;
	public float KERSRecharge;
	public float DRSStatus;
	public float Difficulty;
	public float Assists;
	public float FuelRemaining;
	public float FuelAtStart;
	public float InPitStop;
	public float Sector;
	public float TimeSector1;
	public float TimeSector2;
	public float BrakeTempRL;
	public float BrakeTempRR;
	public float BrakeTempFL;
	public float BrakeTempFR;
	public float UnknownField55;
	public float UnknownField56;
	public float UnknownField57;
	public float UnknownField58;
	public float Team;
	public float TotalLapsInRace;
	public float TrackLength;
	public float PreviousLapTime;
	public float MaxRevs;
	public float MinRevs;
	public float GearCount;
	public float Event;
	public float CanUseDRS;
	public float Track;
	public float CurrentFlag;
}

User avatar
DirkT
Fanaleds developer
Posts: 489
Joined: 18 Jul 2012, 23:29

F1 2016

Post by DirkT »

Thanks for this, support is fixed in next release

Lewis4646
Posts: 1
Joined: 07 Sep 2016, 19:10

F1 2016

Post by Lewis4646 »

Hi,

Yes cannot get working with F1 2016

Have tried changing the XML file & searching in steamapps/common but it wil not pick up F1 2016, picks up dirt rally/assetto and project cars in the same folder though

Also claims to be running in status box on f1 2016, very strange


Who is online

Users browsing this forum: No registered users and 17 guests